RigidbodySynchronizable Class
Control and synchronizes an object's position through physics simulation.
AddForce(Vector3, ForceMode) |
Adds a force to the Rigidbody.
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AddForce(Single, Single, Single, ForceMode) |
Adds a force to the Rigidbody.
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AddTorque(Vector3, ForceMode) |
Adds a torque to the rigidbody.
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AddTorque(Single, Single, Single, ForceMode) |
Adds a torque to the rigidbody.
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AssembleData | (Overrides SynchronizableAssembleData(Writer, Byte)) |
Awake | |
DisassembleData | (Overrides SynchronizableDisassembleData(Reader, Byte)) |
IsSleeping |
Is the rigidbody sleeping?
(Overrides RigidbodySynchronizableCommonIsSleeping) |
MovePosition | Moves the kinematic Rigidbody towards position. |
MoveRotation | Rotates the rigidbody to rotation. |
OnCollisionEnter | (Overrides RigidbodySynchronizableCommonOnCollisionEnter(Collision)) |
Reset | (Overrides RigidbodySynchronizableCommonReset) |
SetPosition | Moves the kinematic Rigidbody to a new position. |
SetRotation | Set the rotation of the rigidbody to new rotation. |
Sleep |
Forces a rigidbody to sleep at least one frame.
(Overrides RigidbodySynchronizableCommonSleep) |
WakeUp |
Forces a rigidbody to wake up.
(Overrides RigidbodySynchronizableCommonWakeUp) |
Reference
[!:https://docs.unity3d.com/ScriptReference/Rigidbody.html]