RigidbodySynchronizableIsSleeping Method
Is the rigidbody sleeping?
Namespace: AlterunaAssembly: Alteruna.Trinity (in Alteruna.Trinity.dll) Version: 1.3.4
public override bool IsSleeping()
Return Value
Booleantrue when rigidbody is sleeping.
Reference
[!:https://docs.unity3d.com/ScriptReference/Rigidbody.IsSleeping.html]