RigidbodySynchronizableCommonSleep Method

Forces a rigidbody to sleep at least one frame.

Definition

Namespace: Alteruna
Assembly: Alteruna.Trinity (in Alteruna.Trinity.dll) Version: 1.3.4
C#
public abstract void Sleep()

See Also

Reference

[!:https://docs.unity3d.com/ScriptReference/Rigidbody.Sleep.html]