Alteruna Multiplayer Docs
C#
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Transform
Synchronizable
2D Class
Class
TransformSynchronizable2D
defines a component which synchronizes its game objects transform with other clients in the Playroom.
Definition
Namespace:
Alteruna
Assembly:
Alteruna.Trinity (in Alteruna.Trinity.dll) Version: 1.3.4
C#
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public
class
TransformSynchronizable2D
:
TransformSynchronizableCommon
Inheritance
Object
Object
Component
Behaviour
MonoBehaviour
CommunicationBridge
CommunicationBridgeUID
Synchronizable
TransformSynchronizableCommon
TransformSynchronizable2D
Remarks
Methods
AssembleData
(Overrides
TransformSynchronizableCommon
AssembleData(Writer, Byte)
)
Awake
DisassembleData
(Overrides
TransformSynchronizableCommon
DisassembleData(Reader, Byte)
)
Reset
(Overrides
TransformSynchronizableCommon
Reset
)
Start
Update
See Also
Reference
Alteruna Namespace
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Definition
Remarks
Methods
See Also