Spawner Class
Class Spawner defines a component which can instantiate and destroy objects on all clients in the Room simultaneously.
Namespace: AlterunaAssembly: Alteruna.Trinity (in Alteruna.Trinity.dll) Version: 1.3.4
public class Spawner : CommunicationBridge
- Inheritance
- Object Object Component Behaviour MonoBehaviour CommunicationBridge Spawner
Despawn |
Invoked when a GameObject has been spawned by a User in the Room.
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Spawn(Int32) |
Spawn an new game object from index for all Users in the Room.
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Spawn(String) |
Spawn an new object from name for all Users in the Room.
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Spawn(Int32, Vector3) |
Spawn an new game object from index for all Users in the Room with position.
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Spawn(String, Vector3) |
Spawn an new object from name for all Users in the Room with position.
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Spawn(Int32, Vector3, Quaternion) |
Spawn an new game object from index for all Users in the Room using position and rotation.
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Spawn(Int32, Vector3, Vector3) |
Spawn an new game object from index for all Users in the Room using position and rotation.
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Spawn(String, Vector3, Quaternion) |
Spawn an new object from name for all Users in the Room using position and rotation.
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Spawn(String, Vector3, Vector3) |
Spawn an new object from name for all Users in the Room using position and rotation.
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Spawn(Int32, Vector3, Quaternion, Vector3) |
Spawn an new object for all Users in the Room using position, rotation, and scale.
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Spawn(Int32, Vector3, Vector3, Vector3) |
Spawn an new game object from index for all Users in the Room using position, rotation, and scale.
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Spawn(String, Vector3, Quaternion, Vector3) |
Spawn an new object from name for all Users in the Room using position, rotation, and scale.
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Spawn(String, Vector3, Vector3, Vector3) |
Spawn an new object from name for all Users in the Room using position, rotation, and scale.
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Start | |
ForceSync |
When true, spawn previously spawned objects on joining client(s).
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OnObjectDespawn |
Invoked before GameObject gets despawned by a User in the Room.
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OnObjectSpawn |
Invoked after GameObject has been spawned by a User in the Room.
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SpawnableObjects |
List of GameObjects which can be spawned during the game.
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SpawnedObjects |
List of all currently spawned GameObjects in the Room.
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