Alteruna Multiplayer Docs
C#
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Spawner
Force
Sync Field
When true, spawn previously spawned objects on joining client(s).
Definition
Namespace:
Alteruna
Assembly:
Alteruna.Trinity (in Alteruna.Trinity.dll) Version: 1.3.4
C#
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public
bool
ForceSync
Field Value
Boolean
See Also
Reference
Spawner Class
Alteruna Namespace
In This Article
Definition
See Also