EnableSynchronizable Class

A component for synchronizing the enabling or disabling of a GameObject across multiple clients in a multiplayer environment.

Definition

Namespace: Alteruna
Assembly: Alteruna.Trinity (in Alteruna.Trinity.dll) Version: 1.3.4
C#
public class EnableSynchronizable : AttributesSync
Inheritance
Object    Object    Component    Behaviour    MonoBehaviour    CommunicationBridge    CommunicationBridgeUID    AttributesSync    EnableSynchronizable

Methods

Possessed Called when the object is possessed. Sets the ownership status of the GameObject.
(Overrides CommunicationBridgePossessed(Boolean, User))
Reset 

See Also