Alteruna Multiplayer Docs
C#
Show/Hide TOC
Enable
Synchronizable Class
A component for synchronizing the enabling or disabling of a GameObject across multiple clients in a multiplayer environment.
Definition
Namespace:
Alteruna
Assembly:
Alteruna.Trinity (in Alteruna.Trinity.dll) Version: 1.3.4
C#
Copy
public
class
EnableSynchronizable
:
AttributesSync
Inheritance
Object
Object
Component
Behaviour
MonoBehaviour
CommunicationBridge
CommunicationBridgeUID
AttributesSync
EnableSynchronizable
Methods
Possessed
Called when the object is possessed. Sets the ownership status of the GameObject.
(Overrides
CommunicationBridge
Possessed(Boolean, User)
)
Reset
See Also
Reference
Alteruna Namespace
In This Article
Definition
Methods
See Also