EnableSynchronizablePossessed Method

Called when the object is possessed. Sets the ownership status of the GameObject.

Definition

Namespace: Alteruna
Assembly: Alteruna.Trinity (in Alteruna.Trinity.dll) Version: 1.3.4
C#
public override void Possessed(
	bool isMe,
	User user
)

Parameters

isMe  Boolean
Boolean indicating if the current user is the owner.
user  User
The user who is possessing the object.

See Also