EnableSynchronizablePossessed Method
Called when the object is possessed. Sets the ownership status of the GameObject.
Namespace: AlterunaAssembly: Alteruna.Trinity (in Alteruna.Trinity.dll) Version: 1.3.4
public override void Possessed(
bool isMe,
User user
)
Parameters
- isMe Boolean
- Boolean indicating if the current user is the owner.
- user User
- The user who is possessing the object.