Spawn(Int32) | Spawn an new game object from index for all Users in the Room. |
Spawn(String) | Spawn an new object from name for all Users in the Room. |
Spawn(Int32, Vector3) | Spawn an new game object from index for all Users in the Room with position. |
Spawn(String, Vector3) | Spawn an new object from name for all Users in the Room with position. |
Spawn(Int32, Vector3, Quaternion) | Spawn an new game object from index for all Users in the Room using position and rotation. |
Spawn(Int32, Vector3, Vector3) | Spawn an new game object from index for all Users in the Room using position and rotation. |
Spawn(String, Vector3, Quaternion) | Spawn an new object from name for all Users in the Room using position and rotation. |
Spawn(String, Vector3, Vector3) | Spawn an new object from name for all Users in the Room using position and rotation. |
Spawn(Int32, Vector3, Quaternion, Vector3) | Spawn an new object for all Users in the Room using position, rotation, and scale. |
Spawn(Int32, Vector3, Vector3, Vector3) | Spawn an new game object from index for all Users in the Room using position, rotation, and scale. |
Spawn(String, Vector3, Quaternion, Vector3) | Spawn an new object from name for all Users in the Room using position, rotation, and scale. |
Spawn(String, Vector3, Vector3, Vector3) | Spawn an new object from name for all Users in the Room using position, rotation, and scale. |