MultiplayerSync(IAdaptiveSerializableUniqueID, Reliability) Method

Synchronize a specific Synchronizable through Alteruna Multiplayer.

Definition

Namespace: Alteruna
Assembly: Alteruna.Trinity (in Alteruna.Trinity.dll) Version: 1.3.4
C#
public void Sync(
	IAdaptiveSerializableUniqueID adaptiveSerializableUniqueId,
	Reliability reliability = 2
)

Parameters

adaptiveSerializableUniqueId  IAdaptiveSerializableUniqueID
Object implementing the IAdaptiveSerializableUniqueID interface.
reliability  Reliability  (Optional)
The reliability of the packet.

See Also