MultiplayerSync(CommunicationBridgeUID, ListUInt16, Reliability) Method
Synchronize a specific Synchronizable through Alteruna Multiplayer.
Namespace: AlterunaAssembly: Alteruna.Trinity (in Alteruna.Trinity.dll) Version: 1.3.4
public void Sync(
CommunicationBridgeUID communicationBridgeUid,
List<ushort> users,
Reliability reliability = 2
)
Parameters
- communicationBridgeUid CommunicationBridgeUID
- Class inherent from CommunicationBridgeUID.
- users ListUInt16
- The Users to synchronize the Synchronizable to.
- reliability Reliability (Optional)
- The reliability of the packet.