Alteruna Multiplayer Docs
C#
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Communication
Bridge
Reset Method
We set the
Multiplayer
reference when component is reset inorder to save performance in the spawn frame.
Definition
Namespace:
Alteruna
Assembly:
Alteruna.Trinity (in Alteruna.Trinity.dll) Version: 1.3.4
C#
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public
void
Reset
()
See Also
Reference
CommunicationBridge Class
Alteruna Namespace
SetMultiplayerComponent(Boolean)
In This Article
Definition
See Also