CommunicationBridgeSetMultiplayerComponent Method
            If the 
Multiplayer reference is null, set it to active 
Multiplayer component.
            
void OnEnable() => SetMultiplayerComponent();
 SetMultiplayerComponent call it in 
OnEnable unless hidden.
            
Namespace: AlterunaAssembly: Alteruna.Trinity (in Alteruna.Trinity.dll) Version: 1.3.4+03e8eebec78141d9d3b2022fda2c0ac58d3116b9
protected bool SetMultiplayerComponent(
	bool force = false
)
- force  Boolean  (Optional)
 - When set to true, it will ignore the current value of the Multiplayer reference
 
BooleanTrue when Multiplayer is not null.