Room Class
The Room class defines a room in the network.
Users can join and leave rooms and send data to all other users in the same room.
Namespace: AlterunaAssembly: Alteruna.Trinity (in Alteruna.Trinity.dll) Version: 1.3.4
- Inheritance
- Object Room
ID |
The ID of this Room.
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InviteOnly |
Defines if this Room should appear in room lists.
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IsLocked |
Get if this Room is locked.
True when the room state is busy.
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Local |
Defines if this Room is hosted locally.
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MaxUsers |
The maximum allowed number of Users within this Room |
Name |
The name of this Room.
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OnDemand |
Defines if this Room will automatically close when empty.
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Pincode |
Defines if this Room requires a pin to enter.
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Users |
The Users currently in this Room.
Only gets populated if in the same Room.
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Destroy |
Destroy room from server.
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Equals | (Overrides ObjectEquals(Object)) |
GetUserCount |
Amount of users in this Room.
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Join |
Attempt to join this Room.
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Join(UInt16) |
Attempt to join this Room using a pin.
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KickUser |
Kick user from current room.
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Leave |
Send to leave request to current Room.
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