AnimationSynchronizable Class
Synchronizable Animator component.
In most cases, you should avoid synchronizing the animations as they are usually not deterministic and can be performed from actions directly.
For example, instead of playing walk animation, you should consider animating based on the velocity of the character locally.
AnimatorUpdate | |
Play(Int32) | |
Play(String) | |
Play(Int32, Int32) | |
Play(String, Int32) | |
Play(Int32, Int32, Single) | |
Play(String, Int32, Single) | |
Rebind | |
Reset | |
SetBool(Int32, Boolean) | |
SetBool(String, Boolean) | |
SetFloat(Int32, Single) | |
SetFloat(String, Single) | |
SetInteger(Int32, Int32) | |
SetInteger(String, Int32) | |
SetLookAtPosition | |
SetTarget | |
SetTrigger(Int32) | |
SetTrigger(String) | |
Start | |
StartPlayback | |
StopPlayback | |