Rigidbody2DSynchronizableAddForce(Vector2, ForceMode) Method
Adds a force to the Rigidbody.
Namespace: AlterunaAssembly: Alteruna.Trinity (in Alteruna.Trinity.dll) Version: 1.3.4
public void AddForce(
Vector2 force,
ForceMode mode = 0
)
Parameters
- force Vector2
- Force vector in world coordinates.
- mode ForceMode (Optional)
- Type of force to apply.
Reference
[!:https://docs.unity3d.com/ScriptReference/Rigidbody2D.AddForce.html]