MultiplayerTryGetSynchronizable Method
Get a Synchronizable through its UniqueID.
Namespace: AlterunaAssembly: Alteruna.Trinity (in Alteruna.Trinity.dll) Version: 1.3.4
public bool TryGetSynchronizable(
Guid id,
out IAdaptiveSerializable synchronizable
)
- id Guid
- The UniqueID of the Synchronizable to get.
- synchronizable IAdaptiveSerializable
- The Synchronizable or null.
BooleanTrue if the Synchronizable was found, else false.