MultiplayerTryGetSynchronizable Method

Get a Synchronizable through its UniqueID.

Definition

Namespace: Alteruna
Assembly: Alteruna.Trinity (in Alteruna.Trinity.dll) Version: 1.3.4
C#
public bool TryGetSynchronizable(
	Guid id,
	out IAdaptiveSerializable synchronizable
)

Parameters

id  Guid
The UniqueID of the Synchronizable to get.
synchronizable  IAdaptiveSerializable
The Synchronizable or null.

Return Value

Boolean
True if the Synchronizable was found, else false.

See Also