MultiplayerSendToBucket(IAdaptiveSerializableUniqueID, Int32, Reliability) Method

Synchronize a specific object implementing IAdaptiveSerializableUniqueID to all Users within a specific bucket.

Definition

Namespace: Alteruna
Assembly: Alteruna.Trinity (in Alteruna.Trinity.dll) Version: 1.3.4+03e8eebec78141d9d3b2022fda2c0ac58d3116b9
C#
public void SendToBucket(
	IAdaptiveSerializableUniqueID adaptiveSerializableUniqueID,
	int bucketIndex,
	Reliability reliability = 2
)

Parameters

adaptiveSerializableUniqueID  IAdaptiveSerializableUniqueID
Object implementing the IAdaptiveSerializableUniqueID interface.
bucketIndex  Int32
The index of the bucket to synchronize the Synchronizable in.
reliability  Reliability  (Optional)
 

See Also