MultiplayerLoadScene(String, Boolean) Method

Load a scene by name and move Multiplayer object and all Avatars to the new scene.

Definition

Namespace: Alteruna
Assembly: Alteruna.Trinity (in Alteruna.Trinity.dll) Version: 1.3.4+03e8eebec78141d9d3b2022fda2c0ac58d3116b9
C#
public void LoadScene(
	string sceneName,
	bool spawnAvatarOnLoad = false
)

Parameters

sceneName  String
Name of target scene.
spawnAvatarOnLoad  Boolean  (Optional)
Spawns your Avatar after scene is loaded if true.

See Also