MultiplayerLoadScene(String, Boolean) Method
Load a scene by name and move Multiplayer object and all Avatars to the new scene.
Namespace: AlterunaAssembly: Alteruna.Trinity (in Alteruna.Trinity.dll) Version: 1.3.4
public void LoadScene(
string sceneName,
bool spawnAvatarOnLoad = false
)
Parameters
- sceneName String
- Name of target scene.
- spawnAvatarOnLoad Boolean (Optional)
- Spawns your Avatar after scene is loaded if true.