RigidbodySynchronizableCommonApplyAsTransform Field

When true, the object will be moved and rotated using its transform directly instead of using the physics engine. This is not recommended, but may resolve some issues where it doesn't sync correctly.

Definition

Namespace: Alteruna
Assembly: Alteruna.Trinity (in Alteruna.Trinity.dll) Version: 1.3.4
C#
public bool ApplyAsTransform

Field Value

Boolean

See Also