RigidbodySynchronizableCommonApplyAsTransform Field
When true, the object will be moved and rotated using its transform directly instead of using the physics engine.
This is not recommended, but may resolve some issues where it doesn't sync correctly.
Namespace: AlterunaAssembly: Alteruna.Trinity (in Alteruna.Trinity.dll) Version: 1.3.4+23572bbe79d00cde564b217419b1eba432b8e858
public bool ApplyAsTransform
Field Value
Boolean