RigidbodySynchronizableCommonApplyAsTransform Field
When true, the object will be moved and rotated using its transform directly instead of using the physics engine.
This is not recommended, but may resolve some issues where it doesn't sync correctly.
Namespace: AlterunaAssembly: Alteruna.Trinity (in Alteruna.Trinity.dll) Version: 1.3.4+03e8eebec78141d9d3b2022fda2c0ac58d3116b9
public bool ApplyAsTransform
Field Value
Boolean