RigidbodySynchronizableCommonAllowCollisionToAssumeOwner Field

When false, collisions will not cause the object to switch which client is simulated on.

Definition

Namespace: Alteruna
Assembly: Alteruna.Trinity (in Alteruna.Trinity.dll) Version: 1.3.4
C#
public bool AllowCollisionToAssumeOwner

Field Value

Boolean

See Also