MultiplayerOnForceSynced Field

On client request a force sync package.

Definition

Namespace: Alteruna
Assembly: Alteruna.Trinity (in Alteruna.Trinity.dll) Version: 1.3.4+03e8eebec78141d9d3b2022fda2c0ac58d3116b9
C#
public UnityEvent<Multiplayer, ushort> OnForceSynced

Field Value

UnityEventMultiplayer, UInt16

See Also