MultiplayerOnForceSync Field

Called before data is synced for a force sync packet.

Definition

Namespace: Alteruna
Assembly: Alteruna.Trinity (in Alteruna.Trinity.dll) Version: 1.3.4
C#
public UnityEvent<Multiplayer, ushort> OnForceSync

Field Value

UnityEventMultiplayer, UInt16

Remarks

In most cases, OnRoomJoined is preferred over OnForceSync.

See Also