MultiplayerNetworkPrefs Field
Similar to Unity's PlayerPrefs, but stores data in the cloud.
It is recommended to use its asynchronous methods.
Namespace: AlterunaAssembly: Alteruna.Trinity (in Alteruna.Trinity.dll) Version: 1.3.4
[NonSerializedAttribute]
public static PersistenceStorage NetworkPrefs
Field Value
PersistenceStorage