MultiplayerNetworkPrefs Field

Similar to Unity's PlayerPrefs, but stores data in the cloud. It is recommended to use its asynchronous methods.

Definition

Namespace: Alteruna
Assembly: Alteruna.Trinity (in Alteruna.Trinity.dll) Version: 1.3.4
C#
[NonSerializedAttribute]
public static PersistenceStorage NetworkPrefs

Field Value

PersistenceStorage

See Also