UniqueAvatarChild Class
Instantiate a prefab as a child from an array. If the avatar index goes beyond the length of the array, it will loop.
Namespace: Alteruna.Multiplayer.UnityAssembly: Alteruna.Multiplayer.UnityFiles (in Alteruna.Multiplayer.UnityFiles.dll) Version: 1.0.0+c5328b35489e83c42e288435f5acf6115fd519e0
public class UniqueAvatarChild : CommunicationBridge
- Inheritance
- Object Object Component Behaviour MonoBehaviour CommunicationBridge UniqueAvatarChild
| Prefabs | The array of prefabs to spawn as children. When index exceeds the length, loop. |