Alteruna Multiplayer Docs
C#
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Transform
Synchronizable
2D Class
Class
TransformSynchronizable2D
defines a component which synchronizes its game objects transform with other clients in the Playroom.
Definition
Namespace:
Alteruna.Multiplayer.Unity
Assembly:
Alteruna.Multiplayer.UnityFiles (in Alteruna.Multiplayer.UnityFiles.dll) Version: 1.0.0+c5328b35489e83c42e288435f5acf6115fd519e0
C#
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public
class
TransformSynchronizable2D
:
TransformSynchronizableCommon
Inheritance
Object
Object
Component
Behaviour
MonoBehaviour
CommunicationBridge
CommunicationBridgeUID
Synchronizable
TransformSynchronizableCommon
TransformSynchronizable2D
Remarks
Constructors
TransformSynchronizable2D
Methods
AssembleData
(Overrides
TransformSynchronizableCommon
AssembleData(Writer, SerializeInfo)
)
Awake
DisassembleData
(Overrides
TransformSynchronizableCommon
DisassembleData(Reader, UnserializeInfo)
)
Reset
(Overrides
TransformSynchronizableCommon
Reset
)
Start
Update
See Also
Reference
Alteruna.Multiplayer.Unity Namespace
In This Article
Definition
Remarks
Constructors
Methods
See Also