NewInputSyncInputActionSyncInputActionSyncLocalT1 Class

Local (owning-client) NewInputSyncInputActionSyncActionT that reads its value directly from the underlying InputAction and marks itself as pending whenever the value changes.

Definition

Namespace: Alteruna.Multiplayer.Unity
Assembly: Alteruna.Multiplayer.UnityFiles (in Alteruna.Multiplayer.UnityFiles.dll) Version: 1.0.0+c5328b35489e83c42e288435f5acf6115fd519e0
C#
public abstract class InputActionSyncLocal<T1> : NewInputSyncInputActionSyncAction<T1>
where T1 : struct, new()
Inheritance
Object    NewInputSyncInputActionSync    NewInputSyncInputActionSyncActionT1    NewInputSyncInputActionSyncInputActionSyncLocalT1
Derived

Type Parameters

T1
Type of the value read from the input action.

Properties

Methods

See Also