StartedEvent Class

Event raised when the MultiplayerManager has finished initializing and is ready to use.

Definition

Namespace: Alteruna.Multiplayer.Unity.EventArgument
Assembly: Alteruna.Multiplayer.Unity (in Alteruna.Multiplayer.Unity.dll) Version: 2.1.3+c5328b35489e83c42e288435f5acf6115fd519e0
C#
public class StartedEvent : MultiplayerEvent
Inheritance
Object    MultiplayerEvent    StartedEvent

Remarks

Subscribe to Started to receive this event. After this event fires the multiplayer service is active and the client may attempt to connect to a server and join or create rooms.

Constructors

StartedEvent Initializes a new instance of StartedEvent.

See Also