Alteruna Multiplayer Docs
C#
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Started
Event Class
Event raised when the
MultiplayerManager
has finished initializing and is ready to use.
Definition
Namespace:
Alteruna.Multiplayer.Unity.EventArgument
Assembly:
Alteruna.Multiplayer.Unity (in Alteruna.Multiplayer.Unity.dll) Version: 2.1.3+c5328b35489e83c42e288435f5acf6115fd519e0
C#
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public
class
StartedEvent
:
MultiplayerEvent
Inheritance
Object
MultiplayerEvent
StartedEvent
Remarks
Subscribe to
Started
to receive this event. After this event fires the multiplayer service is active and the client may attempt to connect to a server and join or create rooms.
Constructors
StartedEvent
Initializes a new instance of
StartedEvent
.
See Also
Reference
Alteruna.Multiplayer.Unity.EventArgument Namespace
In This Article
Definition
Remarks
Constructors
See Also