PacketSentEvent Class

Event raised after a synchronization packet has been sent to the server.

Definition

Namespace: Alteruna.Multiplayer.Unity.EventArgument
Assembly: Alteruna.Multiplayer.Unity (in Alteruna.Multiplayer.Unity.dll) Version: 2.1.3+c5328b35489e83c42e288435f5acf6115fd519e0
C#
public class PacketSentEvent : PacketEvent
Inheritance
Object    MultiplayerEvent    PacketEvent    PacketSentEvent

Remarks

Subscribe to [!:MultiplayerManager.PacketSent] to receive this event. UniqueID identifies the Synchronizable component whose data was transmitted. Use this event for diagnostics or to track outbound bandwidth usage.

Constructors

PacketSentEvent Initializes a new instance of PacketSentEvent.

See Also