PacketReceivedEvent Class

Event raised when a synchronization packet is received from the server.

Definition

Namespace: Alteruna.Multiplayer.Unity.EventArgument
Assembly: Alteruna.Multiplayer.Unity (in Alteruna.Multiplayer.Unity.dll) Version: 2.1.3+c5328b35489e83c42e288435f5acf6115fd519e0
C#
public class PacketReceivedEvent : PacketEvent
Inheritance
Object    MultiplayerEvent    PacketEvent    PacketReceivedEvent

Remarks

Subscribe to [!:MultiplayerManager.PacketReceived] to receive this event. UniqueID identifies the Synchronizable component whose state was updated. By the time this event fires the component's state has already been applied.

Constructors

PacketReceivedEvent Initializes a new instance of PacketReceivedEvent.

See Also