LockRequestedEvent Class

Event raised when a lock is requested on a synchronized object.

Definition

Namespace: Alteruna.Multiplayer.Unity.EventArgument
Assembly: Alteruna.Multiplayer.Unity (in Alteruna.Multiplayer.Unity.dll) Version: 2.1.3+c5328b35489e83c42e288435f5acf6115fd519e0
C#
public class LockRequestedEvent : PacketEvent
Inheritance
Object    MultiplayerEvent    PacketEvent    LockRequestedEvent

Remarks

Subscribe to [!:MultiplayerManager.LockRequested] to receive this event. A lock prevents other clients from modifying the object while it is held. UniqueID identifies the synchronized object for which the lock was requested. The request may still be denied; listen for LockAcquiredEvent or LockDeniedEvent to determine the outcome.

Constructors

LockRequestedEvent Initializes a new instance of LockRequestedEvent.

See Also