LockDeniedEvent Class

Event raised when a lock request on a synchronized object is denied.

Definition

Namespace: Alteruna.Multiplayer.Unity.EventArgument
Assembly: Alteruna.Multiplayer.Unity (in Alteruna.Multiplayer.Unity.dll) Version: 2.1.3+c5328b35489e83c42e288435f5acf6115fd519e0
C#
public class LockDeniedEvent : PacketEvent
Inheritance
Object    MultiplayerEvent    PacketEvent    LockDeniedEvent

Remarks

Subscribe to [!:MultiplayerManager.LockDenied] to receive this event. A denial typically means another client currently holds the lock on the object identified by UniqueID. The local client should wait for a LockUnlockedEvent before retrying.

Constructors

LockDeniedEvent Initializes a new instance of LockDeniedEvent.

See Also