LockAcquiredEvent Class

Event raised when the local client successfully acquires a lock on a synchronized object.

Definition

Namespace: Alteruna.Multiplayer.Unity.EventArgument
Assembly: Alteruna.Multiplayer.Unity (in Alteruna.Multiplayer.Unity.dll) Version: 2.1.3+c5328b35489e83c42e288435f5acf6115fd519e0
C#
public class LockAcquiredEvent : PacketEvent
Inheritance
Object    MultiplayerEvent    PacketEvent    LockAcquiredEvent

Remarks

Subscribe to [!:MultiplayerManager.LockAcquired] to receive this event. Once this event fires the local client has exclusive write authority over the object identified by UniqueID until the lock is explicitly released.

Constructors

LockAcquiredEvent Initializes a new instance of LockAcquiredEvent.

See Also