ForceSyncedEvent Class

Event raised on the requesting user after a force-sync state snapshot has been received.

Definition

Namespace: Alteruna.Multiplayer.Unity.EventArgument
Assembly: Alteruna.Multiplayer.Unity (in Alteruna.Multiplayer.Unity.dll) Version: 2.1.3+c5328b35489e83c42e288435f5acf6115fd519e0
C#
public class ForceSyncedEvent : UserIdEvent
Inheritance
Object    MultiplayerEvent    UserIdEvent    ForceSyncedEvent

Remarks

Subscribe to [!:MultiplayerManager.ForceSynced] to receive this event. This event fires after the local client's outstanding force-sync request is fulfilled, indicating that all Synchronizable state from the target user has been applied. UserIndex identifies the user who sent the snapshot.

Constructors

ForceSyncedEvent Initializes a new instance of ForceSyncedEvent.

See Also