ForceSyncReplyEvent Class

Event raised when the local client has finished sending its state snapshot in reply to a force-sync request.

Definition

Namespace: Alteruna.Multiplayer.Unity.EventArgument
Assembly: Alteruna.Multiplayer.Unity (in Alteruna.Multiplayer.Unity.dll) Version: 2.1.3+c5328b35489e83c42e288435f5acf6115fd519e0
C#
public class ForceSyncReplyEvent : UserIdEvent
Inheritance
Object    MultiplayerEvent    UserIdEvent    ForceSyncReplyEvent

Remarks

Subscribe to [!:MultiplayerManager.ForceSyncReply] to receive this event. This event fires after the local client broadcasts all Synchronizable state in response to a ForceSyncEvent. UserIndex identifies the remote user that made the original request.

Constructors

ForceSyncReplyEvent Initializes a new instance of ForceSyncReplyEvent.

See Also