ConnectedEvent Class

Event raised when the local client successfully connects to the server.

Definition

Namespace: Alteruna.Multiplayer.Unity.EventArgument
Assembly: Alteruna.Multiplayer.Unity (in Alteruna.Multiplayer.Unity.dll) Version: 2.1.3+c5328b35489e83c42e288435f5acf6115fd519e0
C#
public class ConnectedEvent : EndpointEvent
Inheritance
Object    MultiplayerEvent    EndpointEvent    ConnectedEvent

Remarks

Subscribe to [!:MultiplayerManager.Connected] to receive this event.

Constructors

ConnectedEvent Initializes a new instance of ConnectedEvent.

See Also