public class EnableSynchronizable : AttributesSync| OnEnable | Invoked when the GameObject is enabled. Registers the object for synchronization and, if owned by the current user and in a multiplayer room, requests enabling the GameObject for all users. (Overrides CommunicationBridgeUIDOnEnable) |
| Possessed | Called when the object is possessed. Sets the ownership status of the GameObject. (Overrides CommunicationBridgePossessed(Boolean, User)) |
| Reset |