AlterunaConfig Class
Configuration for Alteruna. The settings are accessed from the project settings under Alteruna Multiplayer.
Namespace: Alteruna.Multiplayer.Unity.ConfigsAssembly: Alteruna.Multiplayer.Unity (in Alteruna.Multiplayer.Unity.dll) Version: 2.1.3+c5328b35489e83c42e288435f5acf6115fd519e0
public class AlterunaConfig : ScriptableObject
- Inheritance
- Object Object ScriptableObject AlterunaConfig

| AllowMultiplayerSingleton | Allow the usage of singleton for location the multiplayer reference. |
| DefaultPort | Default hosting port. |
| DisableCamerasOnNonOwnedAvatars | When true, cameras and audio listeners will be automatically disabled on avatars that are not owned by the local client. |
| DiscoveryPort | Port used by non-hosting clients. |
| EnableLOD | Enable the network level of detail system. |
| EnableStatisticsOnBuild | When false, statistic transports will be replaced with non-statistic variants in builds. |
| LanDiscovery | Enables or disables LAN discovery functionality for multiplayer sessions. |
| Transport | Target network transportation layer to utilize. WebSocket only works in WebGL builds. TCP is compatible with WebSocket. |
| WebSocketSecure | When true, the default WebSocket connection will be secure. |