AlterunaConfig Class
Configuration for Alteruna.
The settings are accessed from the project settings under Alteruna Multiplayer.
Namespace: Alteruna.ConfigsAssembly: Alteruna.Trinity (in Alteruna.Trinity.dll) Version: 1.3.4
public class AlterunaConfig : ScriptableObject
- Inheritance
- Object Object ScriptableObject AlterunaConfig
AllowMultiplayerSingleton |
Allow the usage of singleton for location the multiplayer reference.
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ConnectOnStart |
Automatically connect to alteruna services on start.
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DisableCamerasOnNonOwnedAvatars |
When true, cameras will be automatically disabled on avatars that are not owned by the local client.
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EnableLOD |
Enable the network level of detail system.
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SimpleAttributes |
Simple attributes changed the method of invoking attributes for all clients.
Simply calling the method will resolve in the attribute being invoked on all clients (inclusive).
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Transport |
Target network transportation layer to utilize.
WebSocket only works in WebGL builds.
TCP is compatible with WebSocket.
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