AlterunaConfig Class

Configuration for Alteruna. The settings are accessed from the project settings under Alteruna Multiplayer.

Definition

Namespace: Alteruna.Configs
Assembly: Alteruna.Trinity (in Alteruna.Trinity.dll) Version: 1.3.4
C#
public class AlterunaConfig : ScriptableObject
Inheritance
Object    Object    ScriptableObject    AlterunaConfig

Remarks

Properties

AllowMultiplayerSingleton Allow the usage of singleton for location the multiplayer reference.
ConnectOnStart Automatically connect to alteruna services on start.
DisableCamerasOnNonOwnedAvatars When true, cameras will be automatically disabled on avatars that are not owned by the local client.
EnableLOD Enable the network level of detail system.
SimpleAttributes Simple attributes changed the method of invoking attributes for all clients. Simply calling the method will resolve in the attribute being invoked on all clients (inclusive).
Transport Target network transportation layer to utilize. WebSocket only works in WebGL builds. TCP is compatible with WebSocket.

See Also