MultiplayerManagerSimulateLatency Property
Simulate latency by holding incoming packets for a random time. Only takes effect when the project's transport is set to TransportType.DefaultStatistics - the plain Default transport ignores this.
Namespace: Alteruna.Multiplayer.UnityAssembly: Alteruna.Multiplayer.Unity (in Alteruna.Multiplayer.Unity.dll) Version: 2.1.3+c5328b35489e83c42e288435f5acf6115fd519e0
public bool SimulateLatency { get; set; }
Property Value
Boolean | TransportException | Thrown on set if the current transport does not support network simulation. |