Alteruna Multiplayer Docs
C#
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Multiplayer
Manager
Wait
Lock
Resource Method
Overload List
WaitLockResource(Guid)
Wait until the Synchronizable with the specified UniqueID becomes available for ownership.
WaitLockResource(IUniqueID)
Wait until the Synchronizable with the specified UniqueID becomes available for ownership.
See Also
Reference
MultiplayerManager Class
Alteruna.Multiplayer.Unity Namespace
In This Article
Overload List
See Also