RigidbodySynchronizableCommonForceUpdate Method
Forces a sync even if not owned.
Namespace: Alteruna.Multiplayer.UnityAssembly: Alteruna.Multiplayer.UnityFiles (in Alteruna.Multiplayer.UnityFiles.dll) Version: 1.0.0+c5328b35489e83c42e288435f5acf6115fd519e0
public void ForceUpdate(
bool fullSync = true
)
Parameters
- fullSync Boolean (Optional)
- Sync absolute data in addition to velocity.