RigidbodySynchronizableCommonForceUpdate Method

Forces a sync even if not owned.

Definition

Namespace: Alteruna.Multiplayer.Unity
Assembly: Alteruna.Multiplayer.UnityFiles (in Alteruna.Multiplayer.UnityFiles.dll) Version: 1.0.0+c5328b35489e83c42e288435f5acf6115fd519e0
C#
public void ForceUpdate(
	bool fullSync = true
)

Parameters

fullSync  Boolean  (Optional)
Sync absolute data in addition to velocity.

See Also