Rigidbody2DSynchronizableSleep Method

Forces a rigidbody to sleep at least one frame.

Definition

Namespace: Alteruna.Multiplayer.Unity
Assembly: Alteruna.Multiplayer.UnityFiles (in Alteruna.Multiplayer.UnityFiles.dll) Version: 1.0.0+c5328b35489e83c42e288435f5acf6115fd519e0
C#
public override void Sleep()

See Also

Reference

[!:https://docs.unity3d.com/ScriptReference/Rigidbody.Sleep.html]