Rigidbody2DSynchronizableAddTorque Method
Adds a torque to the rigidbody.
Namespace: Alteruna.Multiplayer.UnityAssembly: Alteruna.Multiplayer.UnityFiles (in Alteruna.Multiplayer.UnityFiles.dll) Version: 1.0.0+c5328b35489e83c42e288435f5acf6115fd519e0
public void AddTorque(
float torque,
ForceMode mode = ForceMode.Force
)
Parameters
- torque Single
- Torque vector in world coordinates.
- mode ForceMode (Optional)
- The type of torque to apply.
Reference
[!:https://docs.unity3d.com/ScriptReference/Rigidbody2D.AddTorque.html]