Rigidbody2DSynchronizableAddForce(Vector2, ForceMode) Method
Adds a force to the Rigidbody.
Namespace: Alteruna.Multiplayer.UnityAssembly: Alteruna.Multiplayer.UnityFiles (in Alteruna.Multiplayer.UnityFiles.dll) Version: 1.0.0+c5328b35489e83c42e288435f5acf6115fd519e0
public void AddForce(
Vector2 force,
ForceMode mode = ForceMode.Force
)
Parameters
- force Vector2
- Force vector in world coordinates.
- mode ForceMode (Optional)
- Type of force to apply.
Reference
[!:https://docs.unity3d.com/ScriptReference/Rigidbody2D.AddForce.html]