MultiplayerManagerTryGetSynchronizable(Guid, IAdaptiveSerializable) Method

Get a Synchronizable through its UniqueID.

Definition

Namespace: Alteruna.Multiplayer.Unity
Assembly: Alteruna.Multiplayer.Unity (in Alteruna.Multiplayer.Unity.dll) Version: 2.1.3+c5328b35489e83c42e288435f5acf6115fd519e0
C#
public bool TryGetSynchronizable(
	Guid id,
	out IAdaptiveSerializable synchronizable
)

Parameters

id  Guid
The UniqueID of the Synchronizable to get.
synchronizable  IAdaptiveSerializable
The Synchronizable or null.

Return Value

Boolean
True if the Synchronizable was found, else false.

Implements

IServiceStateListenerTryGetSynchronizable(Guid, IAdaptiveSerializable)

See Also