MultiplayerManagerTryGetSynchronizable(IUniqueID, IAdaptiveSerializable) Method
Get a Synchronizable through its UniqueID.
Namespace: Alteruna.Multiplayer.UnityAssembly: Alteruna.Multiplayer.Unity (in Alteruna.Multiplayer.Unity.dll) Version: 2.1.3+c5328b35489e83c42e288435f5acf6115fd519e0
public bool TryGetSynchronizable(
IUniqueID id,
out IAdaptiveSerializable synchronizable
)
- id IUniqueID
- Specified IUniqueID object to get the UID from.
- synchronizable IAdaptiveSerializable
- The Synchronizable or null.
BooleanTrue if the Synchronizable was found, else false.