MultiplayerManagerSync(CommunicationBridgeUID, ListUInt16, Reliability) Method

Synchronize a specific Synchronizable through Alteruna Multiplayer.

Definition

Namespace: Alteruna.Multiplayer.Unity
Assembly: Alteruna.Multiplayer.Unity (in Alteruna.Multiplayer.Unity.dll) Version: 2.1.3+c5328b35489e83c42e288435f5acf6115fd519e0
C#
public void Sync(
	CommunicationBridgeUID communicationBridgeUid,
	List<ushort> users,
	Reliability reliability = Reliability.Unreliable
)

Parameters

communicationBridgeUid  CommunicationBridgeUID
Class inherent from CommunicationBridgeUID.
users  ListUInt16
The Users to synchronize the Synchronizable to.
reliability  Reliability  (Optional)
The reliability of the packet.

See Also