MultiplayerManagerSendToBucket(CommunicationBridgeUID, Int32, Reliability) Method

Synchronize a specific CommunicationBridgeUID to all Users within a specific bucket.

Definition

Namespace: Alteruna.Multiplayer.Unity
Assembly: Alteruna.Multiplayer.Unity (in Alteruna.Multiplayer.Unity.dll) Version: 2.1.3+c5328b35489e83c42e288435f5acf6115fd519e0
C#
public void SendToBucket(
	CommunicationBridgeUID communicationBridgeUid,
	int bucketIndex,
	Reliability reliability = Reliability.Unreliable
)

Parameters

communicationBridgeUid  CommunicationBridgeUID
Class inherent from CommunicationBridgeUID.
bucketIndex  Int32
The index of the bucket to synchronize the Synchronizable in.
reliability  Reliability  (Optional)
 

See Also