MultiplayerManagerSendToBucket(CommunicationBridgeUID, Int32, Reliability) Method
Synchronize a specific CommunicationBridgeUID to all Users within a specific bucket.
Namespace: Alteruna.Multiplayer.UnityAssembly: Alteruna.Multiplayer.Unity (in Alteruna.Multiplayer.Unity.dll) Version: 2.1.3+c5328b35489e83c42e288435f5acf6115fd519e0
public void SendToBucket(
CommunicationBridgeUID communicationBridgeUid,
int bucketIndex,
Reliability reliability = Reliability.Unreliable
)
Parameters
- communicationBridgeUid CommunicationBridgeUID
- Class inherent from CommunicationBridgeUID.
- bucketIndex Int32
- The index of the bucket to synchronize the Synchronizable in.
- reliability Reliability (Optional)
-