LockAcquiredEvent Constructor

Initializes a new instance of LockAcquiredEvent.

Definition

Namespace: Alteruna.Multiplayer.Unity.EventArgument
Assembly: Alteruna.Multiplayer.Unity (in Alteruna.Multiplayer.Unity.dll) Version: 2.1.3+c5328b35489e83c42e288435f5acf6115fd519e0
C#
protected internal LockAcquiredEvent(
	MultiplayerManager controller,
	IAdaptiveSerializableUniqueID uid
)

Parameters

controller  MultiplayerManager
The MultiplayerManager that raised the event.
uid  IAdaptiveSerializableUniqueID
The unique identifier of the synchronized object that was locked.

See Also